This project was submitted for the 2025 Epic MegaJam. We had a week to build and publish the game. My teammate for this jam was Patrick Gleason, and the theme was “However vast the darkness, we must supply our own light.”
We decided to use UEFN as our platform. This was my first time working in UEFN, and while it had some workflow differences from Unreal Engine, it still felt familiar overall. After brainstorming, we came up with a twist on the traditional capture-the-flag format. The game features two teams starting on opposite sides of the map, with the goal of reaching the enemy base and destroying their power cell guardian.
The twist is that the entire map is covered in darkness that slowly damages players. The only way to survive is by powering up beacons scattered around the map, which create safe zones of light. This forces players to create their own path of light to move forward and escape back safely once the enemy’s power cell is taken. It creates a strategic balance of offense, defense, and survival.
I handled most of the level design and set dressing, while Patrick focused on game design and scripting. All mesh assets were used from the Fortnite Creative library.
Play our game here:
https://www.fortnite.com/@mr_trixt3r/0809-7516-1834?lang=en-US
Patrick’s portfolio:
https://pgleason1679.wixsite.com/patrickgleason